Class WorkPool<K,W>

Type Parameters:
K - Key -- type of client
W - Work -- type of work item

public class WorkPool<K,W> extends Object

This is a generic implementation of the channels specification in Channeling Work, Nov 2010 (channels.pdf). Objects of type K must be registered, with registerKey(K), and then they become clients and a queue of items (type W) is stored for each client.

Each client has a state which is exactly one of dormant, in progress or ready. Immediately after registration a client is dormant. Items may be (singly) added to (the end of) a client's queue with addWorkItem(Object, Object). If the client is dormant it becomes ready thereby. All other states remain unchanged. The next ready client, together with a collection of its items, may be retrieved with nextWorkBlock(collection,max) (making that client in progress). An in progress client can finish (processing a batch of items) with finishWorkBlock(K). It then becomes either dormant or ready, depending if its queue of work items is empty or no. If a client has items queued, it is either in progress or ready but cannot be both. When work is finished it may be marked ready if there is further work, or dormant if there is not. There is never any work for a dormant client. A client may be unregistered, with unregisterKey(K), which removes the client from all parts of the state, and any queue of items stored with it. All clients may be unregistered with unregisterAllKeys().

Concurrent Semantics

This implementation is thread-safe.
  • Constructor Details

    • WorkPool

      public WorkPool(int queueingTimeout)
  • Method Details

    • registerKey

      public void registerKey(K key)
      Add client key to pool of item queues, with an empty queue. A client is initially dormant. No-op if key already present.
      key - client to add to pool
    • limit

      public void limit(K key)
    • unlimit

      public void unlimit(K key)
    • unregisterKey

      public void unregisterKey(K key)
      Remove client from pool and from any other state. Has no effect if client already absent.
      key - of client to unregister
    • unregisterAllKeys

      public void unregisterAllKeys()
      Remove all clients from pool and from any other state.
    • nextWorkBlock

      public K nextWorkBlock(Collection<W> to, int size)
      Return the next ready client, and transfer a collection of that client's items to process. Mark client in progress. If there is no ready client, return null.
      to - collection object in which to transfer items
      size - max number of items to transfer
      key of client to whom items belong, or null if there is none.
    • addWorkItem

      public boolean addWorkItem(K key, W item)
      Add (enqueue) an item for a specific client. No change and returns false if client not registered. If dormant, the client will be marked ready.
      key - the client to add to the work item to
      item - the work item to add to the client queue
      true if and only if the client is marked readyas a result of this work item
    • finishWorkBlock

      public boolean finishWorkBlock(K key)
      Set client no longer in progress. Ignore unknown clients (and return false).
      key - client that has finished work
      true if and only if client becomes ready
      IllegalStateException - if registered client not in progress